Task
Given the START of a real walkthrough (frames + poses), continue the camera forward and synthesize what it would see — coherent NEW content, consistent with the observed scene.
Why hard
The far frames are genuinely unseen: the model must generate geometry, not interpolate — without drift or hallucination.
Success
SOTA on the DL3DV ctx18 benchmark (20 held-out scenes, 9 published methods on the same protocol).
blue = 18 observed cameras · red = 63 targets · ★ far point
Protocol identical to the ctx18 benchmark → direct leaderboard comparison.
knownness k (top) → noise map τ=clip(1−0.95k, 0.45, 1) (bottom). AsyncPatch's spatial-timestep idea → 3D video tokens, driven by geometry.
GT / OLD per-frame mono-depth (shattered) / NEW VGGT (coherent)
18 frames → VGGT one multi-view pass → consistent point cloud + poses; Umeyama-aligned to the real cameras (residual ~1.4%).
Old inconsistent depth shattered the memory → the model read fragments as trees → forest hallucination. Fixed.
z_mem what memory thinks each frame looks like · k where it was seen (cover × photo-consistency × count) · τ=1−λk the noise map
k varies with real coverage (std 0.26; the old leaky cache was flat 0.02)
Validated: corr(k, memory-error) = −0.37…−0.59 over 45 clips — error falls monotonically with k.
Training: anchor-mixture flow matching x_t=(1−t)c+t·ε, v=(x_t−x0)/t; seen tokens sometimes anchored at z_mem → learn to CORRECT the warp. Sampler: per-token Δt + final x0-projection (+13–22% sharpness).
far frame 40 — pre-fix hallucinated a forest; all current variants generate the corridor (attribution: memory quality)
A-cont vs B — training field: random vs geometry (tests AsyncPatch's claim)
A-mask vs A-cont — inference: binary vs graded (same weights)
baseline r128 vs B — noise map vs plain warp at a capacity disadvantage
Milestones: 3k matched snapshot → videos + k-stratified metrics → 10k → scale winner → ctx18 leaderboard.